Hollow é um jogo de gênero Metroidvania desenvolvido por Felipe Theil como Trabalho de Conclusão de Curso do curso de Análise e Desenvolvimento de Sistemas da Faculdade de Tecnologia SENAC Pelotas.

Em Hollow, você é um ser recém criado, sem conhecimento do mundo. Ganhe habilidades ao interagir com seus arredores, descubra poderosas magias usadas por seus inimigos, e encontre uma saída do ambiente hostil onde se encontra.

Assets freeware utilizados:

- "Hero spritesheets (Ars Notoria)" by Balmer licensed CC0: https://opengameart.org/content/hero-spritesheets-ars-notoria;

- "Metroidvania Tileset v.2" by KIIRA licensed CC-BY 3.0, CC-BY-SA 3.0, GPL 3.0, GPL 2.0, OGA-BY 3.0: https://opengameart.org/content/metroidvania-tileset-v2;

- "GothicVania Cemetery Pack" by Luis Zuno @ansimuz licensed CC0: https://opengameart.org/content/gothicvania-cemetery-pack;

- "Pixel Art Castle Tileset" by rubberduck licensed: CC0: https://opengameart.org/content/pixel-art-castle-tileset;

- "Flare HUD" by Mumu licensed CC0: https://opengameart.org/content/flare-hud;

- "Key Icons" by BizmasterStudios licensed CC-BY 4.0: https://opengameart.org/content/key-icons;

- "RPG Sound Pack" by artisticdude licensed CC0: https://opengameart.org/content/rpg-sound-pack;

- "Spell 4 (Fire)" by Bart K. licensed CC-BY 3.0, CC-BY-SA 3.0, GPL 3.0, GPL 2.0, OGA-BY 3.0: https://opengameart.org/content/spell-4-fire;

- "Dark Fallout" by remaxim licensed CC-BY-SA 3.0: https://opengameart.org/content/dark-fallout.


Comments

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brabo

collision detection needs a lot of work (tends to cancel all jumps, even when the jump is parallel to or away from the obstacle, making it way too easy for a foe to push you into a inescapable corner )

Thank you for the feedback! This project is a little old now and it's been untouched for a while, but I'd like to keep working on it so your input is definitely appreciated. The collision detection with the platforms and especially the enemies definitely needs to be polished much more.